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hanmin0822/misakatranslator

5,682C#Audience · generalComplexity · 3/5Setup · moderate

TLDR

MisakaTranslator is a Windows tool that reads on-screen text from Japanese visual novels and games in real time and translates it automatically, so players who do not know Japanese can follow the story.

Mindmap

mindmap
  root((misakatranslator))
    What it does
      Real-time game translation
      Japanese to other languages
      Windows desktop tool
    Text capture
      Memory hook method
      OCR screen reading
    Translation options
      Online APIs
      Offline engines
    Extra features
      Text-to-speech
      Word lookup
      Manga mode
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Things people build with this

USE CASE 1

Play a Japanese visual novel on Windows and see real-time translations of each text box without knowing Japanese.

USE CASE 2

Use OCR mode to capture and translate text from games where memory-hook extraction does not work.

USE CASE 3

Look up individual Japanese words mid-game using the built-in word lookup without switching to a browser.

USE CASE 4

Translate manga panels by using the dedicated manga mode with art-optimized character recognition.

Tech stack

C#

Getting it running

Difficulty · moderate Time to first run · 30min

Windows only, requires configuring a translation API key (or offline engine) and may need game-specific hook settings for each title.

No explicit license terms were mentioned in the explanation.

In plain English

MisakaTranslator is a real-time translation tool for Windows aimed at players of Japanese visual novels, text-based games, and manga. It reads text displayed on screen while a game is running and translates it automatically, so players who do not know Japanese can follow the story without waiting for an official translation. The tool extracts text from games using two different methods. The first, called hooking, intercepts the text data directly from the game's memory as it is being processed. The second uses OCR, which reads text visually from the screen the same way a person would. Supporting both methods means the tool works with a wider range of games, including those where the text cannot be captured through memory hooks alone. Once the text is captured, it can be sent to several translation services depending on what the user prefers. Online options include multiple translation APIs and Baidu's OCR service. Offline options are also available for people who want the tool to work without an internet connection. There is a text-to-speech feature that can read the original Japanese aloud, and a built-in word lookup for checking individual words. The tool can also pre-translate character names and place names, which tends to improve the quality of automated translation for this type of content. For manga, the tool includes a dedicated mode with more accurate character recognition suited to comic art styles. MisakaTranslator is written in C# and described as faster than some earlier Python-based tools that served a similar purpose. The README is primarily in Chinese and links to tutorial videos on the Chinese video platform Bilibili. The project currently accepts no new features and is in maintenance mode only.

Copy-paste prompts

Prompt 1
Walk me through setting up MisakaTranslator for a visual novel where the text hook method works, what do I configure and in what order?
Prompt 2
My game's text can't be captured by a hook, how do I switch MisakaTranslator to OCR mode and get accurate translations?
Prompt 3
How do I add pre-translated name and place entries to MisakaTranslator so character names don't get garbled by the automatic translation?
Prompt 4
I want to use offline translation in MisakaTranslator so it works without internet, which offline engine should I choose and how do I install it?
Prompt 5
Show me how to enable the text-to-speech feature in MisakaTranslator to hear the Japanese audio pronunciation alongside the translation.
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