explaingit

hadashia/psd2spine

Analysis updated 2026-08-11 · repo last pushed 2016-05-10

RubyAudience · designerComplexity · 2/5DormantSetup · moderate

TLDR

A Ruby command-line tool that converts Adobe Photoshop PSD files into assets for Spine 2D animation software, automating the export of individual layers for rigging and animating. The README is essentially blank with TODO placeholders, so you have to read the source to learn how it works.

Mindmap

mindmap
  root((repo))
  What it does
    Converts PSD files
    Exports layers
    Prepares Spine assets
  Tech stack
    Ruby
    Command-line gem
  Use cases
    Game art prep
    Character rigging
    Layer export automation
  Audience
    Game developers
    2D animators
    Digital artists
  Status
    Blank README
    TODO placeholders
    Read source code

Code map

Detail Auto

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filefunction / class

What do people build with it?

USE CASE 1

Convert a layered Photoshop character file into separate images ready for Spine animation.

USE CASE 2

Skip manual layer-by-layer exporting when preparing game art for 2D rigging.

USE CASE 3

Prepare Photoshop character assets for a game development animation pipeline.

What is it built with?

Ruby

How does it compare?

hadashia/psd2spine0xdevalias/huginn-chef100rabhg/masterdetailapp
LanguageRubyRubyRuby
Last pushed2016-05-102014-09-302024-02-20
MaintenanceDormantDormantDormant
Setup difficultymoderatehardmoderate
Complexity2/54/52/5
Audiencedesignerops devopsdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · moderate Time to first run · 30min

No README documentation, you must read the Ruby source code to understand features and usage.

In plain English

Based on the name and its classification as a Ruby gem, psd2spine appears to be a tool designed to convert Adobe Photoshop PSD files into assets for Spine, a popular 2D animation program. This kind of tool helps game developers and animators skip the tedious manual work of slicing up a layered illustration and importing each piece into animation software individually. At a high level, a tool like this would likely read a PSD file, identify the individual layers or groups, and then automatically export them in a format that the Spine animation software can recognize. This gives animators a shortcut: instead of manually hiding and exporting each layer one by one, they can run a single command to prepare all their visual assets for animation. The primary audience would be game developers, 2D animators, and digital artists who use both Photoshop and Spine in their workflow. For example, a game artist designing a character could draw the arms, legs, and head on separate layers in Photoshop, then use this tool to instantly split those layers into individual files ready for rigging and animating in Spine. However, the project's README is essentially a blank template. The author has left placeholder text with "TODO" markers for writing usage instructions and describing what the gem actually does. Because of this, it is difficult to know the specific features, command-line options, or exactly how the conversion process works in practice. The project is built in Ruby and is packaged as a gem, meaning it is meant to be installed and run as a command-line tool. While the standard scaffolding for an open-source Ruby project is present, such as contribution guidelines and a setup script, the lack of actual documentation means anyone interested in using it would need to read the source code directly to figure out what it currently does.

Copy-paste prompts

Prompt 1
I have a Ruby gem called psd2spine installed but there is no documentation. Can you read the source code in lib/ and write a usage guide showing how to convert a PSD file to Spine assets?
Prompt 2
Help me set up the psd2spine Ruby gem from scratch, what dependencies do I need and how do I build and install the gem locally?
Prompt 3
I want to understand how psd2spine parses PSD layers and exports them for Spine. Walk me through the source code and explain the conversion logic.

Frequently asked questions

What is psd2spine?

A Ruby command-line tool that converts Adobe Photoshop PSD files into assets for Spine 2D animation software, automating the export of individual layers for rigging and animating. The README is essentially blank with TODO placeholders, so you have to read the source to learn how it works.

What language is psd2spine written in?

Mainly Ruby. The stack also includes Ruby.

Is psd2spine actively maintained?

Dormant — no commits in 2+ years (last push 2016-05-10).

How hard is psd2spine to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is psd2spine for?

Mainly designer.

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