Analysis updated 2026-08-11 · repo last pushed 2016-05-10
Convert a layered Photoshop character file into separate images ready for Spine animation.
Skip manual layer-by-layer exporting when preparing game art for 2D rigging.
Prepare Photoshop character assets for a game development animation pipeline.
| hadashia/psd2spine | 0xdevalias/huginn-chef | 100rabhg/masterdetailapp | |
|---|---|---|---|
| Language | Ruby | Ruby | Ruby |
| Last pushed | 2016-05-10 | 2014-09-30 | 2024-02-20 |
| Maintenance | Dormant | Dormant | Dormant |
| Setup difficulty | moderate | hard | moderate |
| Complexity | 2/5 | 4/5 | 2/5 |
| Audience | designer | ops devops | developer |
Figures from each repo's GitHub metadata at analysis time.
No README documentation, you must read the Ruby source code to understand features and usage.
Based on the name and its classification as a Ruby gem, psd2spine appears to be a tool designed to convert Adobe Photoshop PSD files into assets for Spine, a popular 2D animation program. This kind of tool helps game developers and animators skip the tedious manual work of slicing up a layered illustration and importing each piece into animation software individually. At a high level, a tool like this would likely read a PSD file, identify the individual layers or groups, and then automatically export them in a format that the Spine animation software can recognize. This gives animators a shortcut: instead of manually hiding and exporting each layer one by one, they can run a single command to prepare all their visual assets for animation. The primary audience would be game developers, 2D animators, and digital artists who use both Photoshop and Spine in their workflow. For example, a game artist designing a character could draw the arms, legs, and head on separate layers in Photoshop, then use this tool to instantly split those layers into individual files ready for rigging and animating in Spine. However, the project's README is essentially a blank template. The author has left placeholder text with "TODO" markers for writing usage instructions and describing what the gem actually does. Because of this, it is difficult to know the specific features, command-line options, or exactly how the conversion process works in practice. The project is built in Ruby and is packaged as a gem, meaning it is meant to be installed and run as a command-line tool. While the standard scaffolding for an open-source Ruby project is present, such as contribution guidelines and a setup script, the lack of actual documentation means anyone interested in using it would need to read the source code directly to figure out what it currently does.
A Ruby command-line tool that converts Adobe Photoshop PSD files into assets for Spine 2D animation software, automating the export of individual layers for rigging and animating. The README is essentially blank with TODO placeholders, so you have to read the source to learn how it works.
Mainly Ruby. The stack also includes Ruby.
Dormant — no commits in 2+ years (last push 2016-05-10).
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly designer.
This repo across BitVibe Labs
Verify against the repo before relying on details.