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grasscutters/grasscutter

Analysis updated 2026-06-24

16,755JavaAudience · developerComplexity · 4/5Setup · hard

TLDR

An unofficial private server reimplementation in Java for a certain anime game, letting players run the game locally against their own server.

Mindmap

mindmap
  root((Grasscutter))
    Inputs
      Game client REL4.0.1
      Java 17 runtime
      MongoDB
    Outputs
      Local game server
      Console commands
      Player data store
    Use Cases
      Play offline
      Test server mechanics
      Experiment with spawns
    Tech Stack
      Java
      Gradle
      MongoDB
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Code map

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filefunction / class

What do people build with it?

USE CASE 1

Run a private local server for the anime game and connect a redirected client to it

USE CASE 2

Spawn enemies and items from a console for experimenting with game mechanics

USE CASE 3

Study how a game protocol is reverse engineered into a Java server

What is it built with?

JavaGradleMongoDB

How does it compare?

grasscutters/grasscutterwinterbe/java8-tutorialprestodb/presto
Stars16,75516,74616,702
LanguageJavaJavaJava
Setup difficultyhardeasyhard
Complexity4/51/55/5
Audiencedeveloperdeveloperdata

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · hard Time to first run · 1day+

Project is no longer maintained and requires the exact REL4.0.1 game client plus Java 17 and MongoDB.

In plain English

Grasscutter is a private server reimplementation, meaning it recreates the server-side software for an anime game, allowing players to run their own local version of the game independently from the official servers. The description intentionally keeps the game name vague, referring to it as "a certain anime game." The way it works is that the game client (the game installed on your computer) can be redirected to connect to this custom server instead of the official one. Grasscutter handles logins, combat mechanics, the friends list, teleportation, the in-game gacha (loot box) system, inventory management, and partially co-op play. It also allows spawning enemies through a console command. An important caveat noted in the README: as of January 2025, the project is no longer actively maintained and only works with game version REL4.0.1. Users need to ensure their game client version matches the server version. Setup requires downloading Java 17 (a programming runtime), MongoDB (a database to store player data), and a specific old version of the game client. A companion tool called Cultivation helps automate the setup process on Windows. The server is built using Gradle, which is a standard Java build tool for compiling and managing code dependencies. Someone would use this if they want to play the game offline, experiment with server-side game mechanics, or explore the game without the constraints of official servers. The project is written in Java.

Copy-paste prompts

Prompt 1
Walk me through setting up Grasscutter on Windows with Java 17, MongoDB, and the Cultivation launcher
Prompt 2
Explain how the game client is redirected to a local Grasscutter server and what files change
Prompt 3
Write a Gradle command to build Grasscutter from source and run it with a custom config
Prompt 4
List which Grasscutter console commands let me spawn enemies and modify inventory

Frequently asked questions

What is grasscutter?

An unofficial private server reimplementation in Java for a certain anime game, letting players run the game locally against their own server.

What language is grasscutter written in?

Mainly Java. The stack also includes Java, Gradle, MongoDB.

How hard is grasscutter to set up?

Setup difficulty is rated hard, with roughly 1day+ to a first successful run.

Who is grasscutter for?

Mainly developer.

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