Analysis updated 2026-05-18
See biome tags like HOT or JUNGLE at a glance while choosing where to farm crops in GTNH.
Drag and reposition the HUD overlay to fit your existing JourneyMap layout.
Toggle the HUD on or off with a keybinding during gameplay.
Build the mod from source using Gradle to customize it for a modpack fork.
| gotnukesgit/gtnh-biome-tags | 0xkinno/neuralvault | 0xlocker/d17-contracts | |
|---|---|---|---|
| Stars | 1 | 1 | 1 |
| Language | — | TypeScript | Solidity |
| Setup difficulty | moderate | hard | hard |
| Complexity | 3/5 | 4/5 | 5/5 |
| Audience | general | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
Building from source needs JDK 17+ even though the mod itself targets Java 8 and Minecraft 1.7.10.
Biome Tags HUD is a small add-on for a specific Minecraft setup called GTNH, short for GregTech New Horizons, running on version 1.7.10 with the Forge modding platform. It shows an on screen overlay listing the biome tags of wherever you are currently standing, such as HOT, JUNGLE, or WET, which are categories the game engine uses internally to describe terrain. Normally these tags are invisible to players, but this mod surfaces them directly, positioned by default in the top right corner of the screen, just below where a separate mod called JourneyMap shows the plain biome name. The README explains this was built specifically to help with crop breeding in a GTNH game mode called CropsNH, since both that system and an older mod called IC2 calculate how well crops grow based on these same underlying biome tags. Knowing the tags at a glance helps players pick good spots to farm. The mod is client side only, meaning a single player can install and use it without needing the server they play on to have it too, so it is safe to use on servers that do not officially support it. Once installed, you can open the mod's configuration screen and simply drag the tag display to wherever you want it on screen, that position is remembered using the nearest screen corner plus an offset, so it still looks right if you change your screen resolution later. Two configurable keybindings let you move the display or hide and show it without opening any menu. Building the mod from source uses Gradle and requires Java 17 or newer for the build tools themselves, even though the mod's actual output targets the much older Java 8 and Minecraft 1.7.10. It is based on a standard GTNH mod template. The project has 1 star, no primary language is listed on GitHub for it, and it is released under the MIT license.
A Minecraft mod for the GTNH modpack that shows a biome's Forge tags, like HOT or JUNGLE, as an on-screen HUD overlay to help with crop breeding decisions.
MIT license lets anyone use, copy, and modify the mod freely as long as the copyright notice is kept.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly general.
This repo across BitVibe Labs
Verify against the repo before relying on details.