Compress 3D model files for your website so they load faster and consume less bandwidth for visitors.
Integrate Draco decompression into a browser-based 3D viewer using the JavaScript and WebAssembly decoder hosted on Google's CDN.
Reduce the size of glTF assets in a Unity game or web AR/VR project using the provided Unity plugin.
Encode point cloud data captured by a 3D scanner into a compact Draco file for efficient storage or transmission.
Draco is a library from Google for compressing and decompressing 3D geometric data. When you have a 3D model, such as a character in a video game or a product shown on a shopping website, the raw file describing every point and triangle in that shape can be quite large. Draco reduces the size of those files significantly, which means faster downloads, less storage space, and quicker loading times for 3D content on the web or in apps. The library works with two types of 3D data: meshes, which are the connected surfaces that define the outer shape of an object, and point clouds, which are collections of individual points in three-dimensional space often captured by 3D scanners. For meshes it reduces file size by encoding the positions and surface details with controlled precision. Some quality is traded for smaller size, but the degree of compression is adjustable. Draco integrates with glTF, which is a widely used file format for 3D models on the web. Many 3D tools and game engines already have Draco support built in or available as a plugin, including Unity and Maya. For web applications, Google hosts the decoder files on a public CDN so a website can load 3D content without bundling the decoder itself. The library can be used from C++ directly, or through JavaScript and WebAssembly bindings for browser-based projects. There are also command-line tools for encoding and transcoding files. Plugins for Unity and other platforms are provided alongside the core library. This is a developer-facing tool. Non-technical users benefit from it indirectly whenever a website or application loads 3D models faster than it otherwise would. The full README is longer than what was shown.
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