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felixwindisch/lodofgaussians

Analysis updated 2026-05-18

32C++Audience · researcherComplexity · 5/5Setup · hard

TLDR

Research code that reconstructs huge 3D outdoor scenes from photos using Gaussian Splatting with disk streaming and level-of-detail so it fits on consumer GPUs.

Mindmap

mindmap
  root((LoDOfGaussians))
    What it does
      Large scene reconstruction
      Gaussian Splatting
      Out-of-core streaming
    Tech stack
      C++
      Python
      CUDA
    Use cases
      City block reconstruction
      Real time navigation
      Level of detail rendering
    Audience
      Graphics researchers
      3D reconstruction teams

Code map

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What do people build with it?

USE CASE 1

Reconstruct a large outdoor scene, like a city block, into a navigable 3D model from a photo collection.

USE CASE 2

Train Gaussian Splatting scenes larger than what fits in GPU memory using out-of-core streaming.

USE CASE 3

Render distant scene areas at lower detail and nearby areas at full detail in real time.

What is it built with?

C++PythonCUDA

How does it compare?

felixwindisch/lodofgaussiansorinimron123/cve-2026-40369-exploitraphaelhard/auto-2026
Stars323232
LanguageC++C++C++
Setup difficultyhardhardeasy
Complexity5/55/51/5
Audienceresearcherresearchergeneral

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · hard Time to first run · 1day+

Requires a CUDA-capable GPU and a Python training interface on top of the C++ core.

In plain English

This is the official research code for a paper presented at SIGGRAPH 2026 that tackles a specific challenge in 3D scene reconstruction: how to train and render extremely large scenes, such as entire city blocks or large outdoor environments, on consumer-grade graphics cards that do not have enough memory to hold the whole scene at once. The technique is built on 3D Gaussian Splatting, a method for representing 3D scenes as clouds of small translucent blobs called Gaussians, which can be rendered very quickly. The core innovations are out-of-core streaming, meaning the scene data is stored on disk and only the parts currently needed are loaded into GPU memory, and Level of Detail (LoD), which automatically shows a simplified version of distant parts of the scene and full detail for nearby parts. Together these allow training and real-time rendering of scenes far larger than what would normally fit in GPU memory. In practice you would use this if you have a large collection of photographs of a big outdoor space and want to reconstruct it as a 3D scene you can navigate in real time. The codebase is written in C++ with a Python training interface and requires a CUDA-capable GPU.

Copy-paste prompts

Prompt 1
Explain how out-of-core streaming lets LoDOfGaussians train scenes bigger than GPU memory.
Prompt 2
Walk me through the level of detail system and how it decides what to simplify.
Prompt 3
What kind of photo dataset do I need to reconstruct a large outdoor scene with this codebase?

Frequently asked questions

What is lodofgaussians?

Research code that reconstructs huge 3D outdoor scenes from photos using Gaussian Splatting with disk streaming and level-of-detail so it fits on consumer GPUs.

What language is lodofgaussians written in?

Mainly C++. The stack also includes C++, Python, CUDA.

How hard is lodofgaussians to set up?

Setup difficulty is rated hard, with roughly 1day+ to a first successful run.

Who is lodofgaussians for?

Mainly researcher.

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