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fadyelkbeer/sirenalarmspeaker

Analysis updated 2026-07-26

1JavaAudience · generalComplexity · 2/5Setup · moderate

TLDR

A Mindustry game mod that adds a Speaker block which plays looping siren sounds, flashes warning lights, and shows custom text alerts when triggered by in-game logic.

Mindmap

mindmap
  root((repo))
    What it does
      Plays looping siren sounds
      Pulses red warning light
      Shows custom text alerts
    Configuration
      Local or global sound mode
      Volume control
      Custom alarm messages
    Custom sounds
      Add ogg or mp3 files
      Files sorted alphabetically
      Default siren fallback
    Tech stack
      Java
      JDK 17
      GitHub Actions
    Use cases
      Base-wide attack warnings
      Multiplayer alert system
      Automated logic alerts

Code map

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filefunction / class

What do people build with it?

USE CASE 1

Set up automated attack warnings that trigger when enemies approach your base.

USE CASE 2

Create multiplayer alerts that show on every player's screen simultaneously.

USE CASE 3

Build custom alarm systems with your own siren sounds and colored text messages.

USE CASE 4

Collapse duplicate alerts into a single counted message to avoid screen clutter.

What is it built with?

JavaJDK 17Mindustry Mod APIGitHub Actions

How does it compare?

fadyelkbeer/sirenalarmspeakerakarshsatija/beastalexeygrigorev/codeforces-solutions-java
Stars111
LanguageJavaJavaJava
Last pushed2021-02-172020-10-03
MaintenanceDormantDormant
Setup difficultymoderatehardeasy
Complexity2/54/51/5
Audiencegeneraldatadeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · moderate Time to first run · 30min

Requires JDK 17 to build from source, Android builds need the Android SDK or GitHub Actions.

In plain English

Siren Alarm Speaker is a mod for the game Mindustry. It adds a single block called a Speaker that sits quietly and darkly on your base until something switches it on. Once enabled, it plays a looping siren sound, pulses a red warning light, and can display a custom text alert on every player's screen. The block does nothing on its own, it only activates when an in-game logic processor tells it to. Each speaker is configured through an in-game dialog. You can choose whether the sound plays locally (fading with distance like normal game sounds) or globally (full volume across the entire map, useful for base-wide alerts). You also set a volume level, pick which siren sound file to use, and type an optional alarm message of up to 100 characters. The message supports color coding, so you can display red text like "INCOMING ATTACK" on screen. All settings are per-block, work in multiplayer, and save with the map. The alarm message can also be set from a logic processor rather than the dialog, using the same command syntax the game uses for its built-in message blocks. If multiple enabled speakers share identical message text, they collapse into a single on-screen line with a count rather than repeating the same alert. The game's logic buffer caps these messages at 400 characters, which overrides the dialog's shorter limit. This matches how the game's own message blocks behave. You can add custom siren sounds by placing .ogg or .mp3 files into a specific folder. Each file becomes a selectable option named after itself, sorted alphabetically. If no custom files are present, the mod falls back to a single default siren. The project is written in Java and requires JDK 17 to build. Desktop builds are straightforward, but full builds that also work on Android are handled through GitHub Actions or require the Android SDK locally.

Copy-paste prompts

Prompt 1
Help me write a Mindustry logic processor script that enables a SirenAlarmSpeaker when enemy units are detected near my core, and sets the message to red-colored INCOMING ATTACK text.
Prompt 2
I want to add custom siren sounds to the SirenAlarmSpeaker mod. Walk me through where to place my .ogg and .mp3 files and how the naming works for the in-game selector.
Prompt 3
Explain how to configure a SirenAlarmSpeaker block for global sound mode so every player on the map hears the siren at full volume during a multiplayer session.
Prompt 4
Guide me through building the SirenAlarmSpeaker mod from source using JDK 17, including what I need for Android builds via GitHub Actions.

Frequently asked questions

What is sirenalarmspeaker?

A Mindustry game mod that adds a Speaker block which plays looping siren sounds, flashes warning lights, and shows custom text alerts when triggered by in-game logic.

What language is sirenalarmspeaker written in?

Mainly Java. The stack also includes Java, JDK 17, Mindustry Mod API.

How hard is sirenalarmspeaker to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is sirenalarmspeaker for?

Mainly general.

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