explaingit

extendrealityltd/vrtk

Analysis updated 2026-07-03

3,719C#Audience · developerComplexity · 3/5LicenseSetup · moderate

TLDR

A working Unity VR example project using VRTK 4 and Tilia packages that you can open, run in a headset, and learn from to build your own VR experiences.

Mindmap

mindmap
  root((vrtk))
    What it does
      VR example project
      Unity farm yard scene
      VRTK 4 with Tilia
    Hardware support
      SteamVR headsets
      Oculus headsets
    Tech stack
      C# Unity 2020.3
      XR management
      Tilia packages
    Getting started
      Clone and open in Hub
      Press play to run
      Example scene included
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Code map

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filefunction / class

What do people build with it?

USE CASE 1

Open a fully working VR farm yard scene in Unity and immediately run it in a SteamVR or Oculus headset to see how VRTK 4 works in practice.

USE CASE 2

Study the example project to understand how to use Tilia modular packages for VR interactions like grabbing, teleporting, and pointer input.

USE CASE 3

Use the project as a starting template for your own Unity VR game by building on the existing scene and VRTK setup.

USE CASE 4

Contribute a new Tilia-based feature to the example project via pull request to show other developers how it works.

What is it built with?

C#UnityVRTKSteamVROculus

How does it compare?

extendrealityltd/vrtkbuiltbybel/privatezillasiccity/xnode
Stars3,7193,7193,720
LanguageC#C#C#
Setup difficultymoderateeasyeasy
Complexity3/51/53/5
Audiencedevelopergeneraldeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · moderate Time to first run · 30min

Requires Unity 2020.3.24f1 and a compatible VR headset, open via Unity Hub, not by dragging into an existing project.

MIT license: use freely in personal and commercial projects, including shipping games, as long as you keep the copyright notice.

In plain English

VRTK is a toolkit for building virtual reality experiences inside the Unity game engine. This particular repository is a Farm Yard example project that shows how to use VRTK version 4 together with a set of modular packages called Tilia. The intent is to give developers a working scene they can open, run, and learn from rather than a blank starting point. The project is built for Unity version 2020.3.24f1 and uses Unity's newer XR management system and newer input handling. It works with VR headsets supported by Unity, including those running SteamVR and Oculus hardware. Once you open the project in Unity and press play, the farm yard scene runs automatically in any compatible headset attached to your computer. Getting started means downloading or cloning the repository, then opening it in the Unity Hub (the launcher that manages Unity versions and projects). You do not drag the folder into an existing project because this repository is itself a complete Unity project. From the Hub you add the folder, select it, and Unity handles the rest. The included example scene is at Assets/Samples/Farm/Scenes/ExampleScene. The project is still in beta. A couple of features present in the previous VRTK release are not yet ported, specifically a drag-world locomotion option and a play-area boundary cursor for pointers. The README notes these will be added over time. Many commercial games and VR experiences have been built with VRTK. The project is open-source under the MIT license and accepts pull requests that demonstrate Tilia-based features within the farm yard scene.

Copy-paste prompts

Prompt 1
I cloned the VRTK farm yard example project. Walk me through opening it in Unity Hub with Unity 2020.3.24f1 and running the example scene in my Oculus headset.
Prompt 2
How does VRTK 4 use Tilia packages for VR interactions? Explain the modular package system and show me how to add a grab interaction to an object in the farm yard scene.
Prompt 3
I want to add teleport locomotion to the VRTK farm yard scene using Tilia. What package do I need and how do I wire it up to the player rig in Unity?
Prompt 4
What is the difference between VRTK 3 and VRTK 4? Which features are still missing in the v4 example project and what workarounds exist for drag-world locomotion?

Frequently asked questions

What is vrtk?

A working Unity VR example project using VRTK 4 and Tilia packages that you can open, run in a headset, and learn from to build your own VR experiences.

What language is vrtk written in?

Mainly C#. The stack also includes C#, Unity, VRTK.

What license does vrtk use?

MIT license: use freely in personal and commercial projects, including shipping games, as long as you keep the copyright notice.

How hard is vrtk to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is vrtk for?

Mainly developer.

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