Analysis updated 2026-07-03
Open a fully working VR farm yard scene in Unity and immediately run it in a SteamVR or Oculus headset to see how VRTK 4 works in practice.
Study the example project to understand how to use Tilia modular packages for VR interactions like grabbing, teleporting, and pointer input.
Use the project as a starting template for your own Unity VR game by building on the existing scene and VRTK setup.
Contribute a new Tilia-based feature to the example project via pull request to show other developers how it works.
| extendrealityltd/vrtk | builtbybel/privatezilla | siccity/xnode | |
|---|---|---|---|
| Stars | 3,719 | 3,719 | 3,720 |
| Language | C# | C# | C# |
| Setup difficulty | moderate | easy | easy |
| Complexity | 3/5 | 1/5 | 3/5 |
| Audience | developer | general | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires Unity 2020.3.24f1 and a compatible VR headset, open via Unity Hub, not by dragging into an existing project.
VRTK is a toolkit for building virtual reality experiences inside the Unity game engine. This particular repository is a Farm Yard example project that shows how to use VRTK version 4 together with a set of modular packages called Tilia. The intent is to give developers a working scene they can open, run, and learn from rather than a blank starting point. The project is built for Unity version 2020.3.24f1 and uses Unity's newer XR management system and newer input handling. It works with VR headsets supported by Unity, including those running SteamVR and Oculus hardware. Once you open the project in Unity and press play, the farm yard scene runs automatically in any compatible headset attached to your computer. Getting started means downloading or cloning the repository, then opening it in the Unity Hub (the launcher that manages Unity versions and projects). You do not drag the folder into an existing project because this repository is itself a complete Unity project. From the Hub you add the folder, select it, and Unity handles the rest. The included example scene is at Assets/Samples/Farm/Scenes/ExampleScene. The project is still in beta. A couple of features present in the previous VRTK release are not yet ported, specifically a drag-world locomotion option and a play-area boundary cursor for pointers. The README notes these will be added over time. Many commercial games and VR experiences have been built with VRTK. The project is open-source under the MIT license and accepts pull requests that demonstrate Tilia-based features within the farm yard scene.
A working Unity VR example project using VRTK 4 and Tilia packages that you can open, run in a headset, and learn from to build your own VR experiences.
Mainly C#. The stack also includes C#, Unity, VRTK.
MIT license: use freely in personal and commercial projects, including shipping games, as long as you keep the copyright notice.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.