Analysis updated 2026-07-25 · repo last pushed 2016-07-18
Try a quick VR flight demo using an older iPhone and a cardboard headset.
Learn how web-based VR works by studying the source code.
Use as a simple classroom demonstration of virtual reality concepts.
| evanw/webgl-vr-flight | ben-hillxcpt560/crosshairx-pro-crosshair-hub | datawhalechina/mala-claw | |
|---|---|---|---|
| Stars | 10 | 10 | 10 |
| Language | HTML | HTML | HTML |
| Last pushed | 2016-07-18 | — | 2026-03-16 |
| Maintenance | Dormant | — | Maintained |
| Setup difficulty | easy | easy | moderate |
| Complexity | 2/5 | 1/5 | 1/5 |
| Audience | general | general | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires an older iPhone (iPhone 6) and a Google Cardboard headset to get the full VR experience.
webgl-vr-flight is a virtual reality flying experience that runs on your iPhone 6 inside a Google Cardboard headset. It turns your phone into a basic VR viewer so you can look around a 3D world and feel like you are soaring through it. Because the project has no documentation, the exact mechanics are not spelled out. Based on the name and setup, it uses web graphics technology (WebGL) to render a 3D flight scene directly in the phone's browser. The Google Cardboard splits the screen into two slightly different views, creating the stereoscopic 3D effect. Your phone's gyroscope tracks your head movements, letting you look around the environment as if you were actually there. This would appeal to someone who wants a quick, low-cost VR demo without buying expensive equipment. If you already have an older iPhone and a cheap cardboard viewer, you can try a VR flight experience right in Safari. It is the kind of project a hobbyist might build to learn how web-based VR works, or a teacher might use for a simple classroom demonstration. The notable thing about the project is its accessibility. By relying on a standard web browser and a literal piece of cardboard, it avoids the need for dedicated VR hardware or custom apps. You just open a webpage and put the phone in the viewer. The obvious tradeoff is that it is pinned to a very specific older device, so it may not function perfectly on modern phones without adjustments.
A virtual reality flying experience that runs in Safari on an iPhone 6 inside a Google Cardboard headset, using WebGL to render a 3D world and the phone's gyroscope for head tracking.
Mainly HTML. The stack also includes HTML, WebGL, JavaScript.
Dormant — no commits in 2+ years (last push 2016-07-18).
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly general.
This repo across BitVibe Labs
Verify against the repo before relying on details.