Create custom maps and campaigns for Command & Conquer Remastered using the included map editor.
Develop gameplay mods that alter unit behavior, balance, or mechanics by modifying the game logic source.
Study the original C&C game architecture and engine design from the preserved source code.
Requires Visual Studio, Windows 8.1 SDK, MFC libraries, and legacy C++ build toolchain; compiling large codebase from source is time-consuming.
This repository contains the source code for the Command & Conquer Remastered Collection, specifically the game logic files TiberianDawn.dll and RedAlert.dll, along with the Map Editor. Electronic Arts released this code to support the Steam Workshop, allowing the community to create mods for the C&C Remaster Collection. The code is written in C++ and compiles on Windows only. To use the compiled output, you must already own the game, available on EA App or Steam. Building requires Microsoft Visual Studio (2017 recommended), the Windows 8.1 SDK, and MFC for Visual Studio C++. The repository is effectively a preservation and modding resource, it is archived without active support and does not accept pull requests or issue reports. Anyone wanting to build on the code is directed to fork the repository independently. The project is licensed under GPL v3 with additional terms.
Generated 2026-05-18 · Model: sonnet-4-6 · Verify against the repo before relying on details.