Create gameplay mods for Command and Conquer Remastered and publish them on Steam Workshop.
Study how a classic real-time strategy game's logic and map editor are structured in C++.
Fork the code as a base for a custom C&C Remaster mod project that changes units, balance, or maps.
Windows-only build requiring Visual Studio 2017, Windows 8.1 SDK, and MFC, you must own the game on EA App or Steam.
This repository contains the source code for the Command & Conquer Remastered Collection, specifically the game logic files TiberianDawn.dll and RedAlert.dll, along with the Map Editor. Electronic Arts released this code to support the Steam Workshop, allowing the community to create mods for the C&C Remaster Collection. The code is written in C++ and compiles on Windows only. To use the compiled output, you must already own the game, available on EA App or Steam. Building requires Microsoft Visual Studio (2017 recommended), the Windows 8.1 SDK, and MFC for Visual Studio C++. The repository is effectively a preservation and modding resource, it is archived without active support and does not accept pull requests or issue reports. Anyone wanting to build on the code is directed to fork the repository independently. The project is licensed under GPL v3 with additional terms.
← electronicarts on gitmyhub — every repo by this author, as a profile.
Verify against the repo before relying on details.