Analysis updated 2026-05-18
Automate deep crafting chains in Minecraft by teaching the system a recipe once and letting it repeat it.
Keep a target stock of crafted items topped up automatically as supplies run low.
Run multiple independent crafting branches in parallel across different machine groups.
Back up and restore a recipe library through a private GitHub repository.
| egor-oleg/aegis-autocraft | yanllsama/neo-quicksettings-for-koreader | atcold/sota-models | |
|---|---|---|---|
| Stars | 8 | 8 | 6 |
| Language | Lua | Lua | Lua |
| Last pushed | — | — | 2014-11-18 |
| Maintenance | — | — | Dormant |
| Setup difficulty | hard | easy | moderate |
| Complexity | 3/5 | 2/5 | 3/5 |
| Audience | general | general | researcher |
Figures from each repo's GitHub metadata at analysis time.
Requires specific in-game hardware: advanced computer, large monitor, wired modems, and storage setup before recipes can be taught.
This project is an automated crafting system for Minecraft, built for the ComputerCraft and CC:Tweaked mods. It runs on an in-game computer connected to a monitor and a network of storage containers and machines, and it learns how to make an item just by watching you craft it once. After that single demonstration, it can repeat the recipe automatically, including complex modded machine recipes, fluids, and multi-step chains with over a hundred stages. Setting it up requires specific in-game hardware: an advanced computer with a large monitor, wired modems connecting everything into one network, storage containers like vaults or chests, a small staging container used for teaching recipes, and turtles for recipes that need a 3x3 crafting grid. Installation itself is a simple drag and drop of two script files onto the game window, followed by tagging which containers serve which role. To teach a recipe, you place the ingredients into the staging container and scan, and the system records it, including alternate versions of the same recipe with a priority order. Once recipes are known, the system can plan and craft an entire chain of ingredients for a final item, running independent parts of that chain at the same time across different groups of machines. It supports automatically topping up ingredients that run short, keeping a running queue of craft orders, and maintaining a target stock of items by crafting more whenever supplies drop below a threshold. Additional features include rule-based movement of items and fluids between storages, phone notifications when a craft finishes or fails, and the ability to back up and restore your recipe library using a private GitHub repository and access token. The README does not state a license for this project.
An automated crafting system for Minecraft's ComputerCraft mod that learns recipes by watching you craft once, then crafts entire item chains automatically.
Mainly Lua. The stack also includes Lua, ComputerCraft, CC:Tweaked.
Setup difficulty is rated hard, with roughly 1h+ to a first successful run.
Mainly general.
This repo across BitVibe Labs
Verify against the repo before relying on details.