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dvictorps/wolcen-mod-editor

Analysis updated 2026-05-18

2RustAudience · developerComplexity · 3/5Setup · moderate

TLDR

A Windows desktop app for visually editing skills and the passive skill tree in the game Wolcen, then exporting a ready to install mod.

Mindmap

mindmap
  root((Wolcen Mod Editor))
    What it does
      Edits skills
      Edits passive tree
      Exports install ready mod
    Tech stack
      Rust
      Tauri
      React
    Use cases
      Modding offline game
      Rebalancing skills
      Passive tree search
    Audience
      Players and modders
      Rust developers
    Requirements
      Own copy of Wolcen
      Windows only

Code map

Detail Auto

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filefunction / class

What do people build with it?

USE CASE 1

Visually edit a Wolcen character's skills and toggle individual modifiers without touching raw XML.

USE CASE 2

Search and edit nodes in the Gate of Fates passive tree by name or by what the node does.

USE CASE 3

Export a ready to install mod folder to share with other Wolcen players.

USE CASE 4

Build the editor from source in Rust and React to contribute new features.

What is it built with?

RustTauriReactNode.js

How does it compare?

dvictorps/wolcen-mod-editor132ikl/game1lystore/pay-dcp
Stars222
LanguageRustRustRust
Last pushed2020-12-30
MaintenanceDormant
Setup difficultymoderatemoderatemoderate
Complexity3/52/53/5
Audiencedevelopergeneraldeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · moderate Time to first run · 30min

Building from source needs Rust MSVC toolchain, Visual Studio build tools, Node.js, and WebView2 on Windows.

In plain English

Wolcen Mod Editor is a desktop application for creating mods for the video game Wolcen: Lords of Mayhem. It gives players a visual way to change the game's skills and its Gate of Fates passive skill tree, then export those changes as a ready to install mod, so nobody has to hand edit the game's raw XML files. Wolcen's development has ended and its servers are offline, but the studio allowed modding for offline play without ever releasing proper tools. Before this project, the community only had an outdated tool that could unpack game data one way and nothing else. This editor lets modders decode the game's encrypted data, edit it, and pack it back into an install ready mod, so a modding scene can grow around the now frozen game. The app currently supports editing every player skill and its variants, including toggling individual effects on or off. It also renders the full Gate of Fates passive wheel from real game data, with zoom, pan, search by node name or by what a modifier does, and click to edit stats on each node. When you are done, it exports a folder you drop into your Wolcen install plus an overlay file and an install guide. To use it as a player, you download the latest build from the project's Releases page on Windows, point the app at your Wolcen install folder, let it decrypt the needed data on first run, make your edits, name your mod, and export it. You need your own legally owned copy of the game, and mods only work offline. Developers who want to run the project from source need Rust with the MSVC toolchain, Visual Studio 2022 build tools, Node.js 18 or newer, and the WebView2 runtime, since the app is built with Tauri and a React interface. The project's roadmap includes making first run fully self contained, adding item and loot editing, more polish for the Gate of Fates wheel, and a mod load order manager. Game data itself is owned by Wolcen Studio and is not included in this repository or its releases, and the project is not affiliated with that studio.

Copy-paste prompts

Prompt 1
Walk me through building the wolcen-mod-editor project from source on Windows using Rust and Tauri, including the MSVC toolchain setup.
Prompt 2
Explain how the Skills tab and Gate of Fates tab in wolcen-mod-editor let me edit a Wolcen character, based on the project's README.
Prompt 3
Help me set up the wolcen-mod-editor Releases build to point at my Wolcen install folder and export my first mod.
Prompt 4
Using the wolcen-mod-editor project layout, tell me where the Rust decode and export logic lives versus the React UI code.

Frequently asked questions

What is wolcen-mod-editor?

A Windows desktop app for visually editing skills and the passive skill tree in the game Wolcen, then exporting a ready to install mod.

What language is wolcen-mod-editor written in?

Mainly Rust. The stack also includes Rust, Tauri, React.

How hard is wolcen-mod-editor to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is wolcen-mod-editor for?

Mainly developer.

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