Build a complete game from concept to launch with AI assistance while maintaining professional studio structure and documentation.
Organize game development work across programming, art, audio, and QA with specialized agents handling each discipline.
Enforce design reviews, quality gates, and coding standards automatically through hooks and slash commands during development.
Switch between game engines (Unity, Unreal, Godot) mid-project while keeping the same studio workflow and agent structure.
Claude Code Game Studios is a template that turns a single Claude Code session into something resembling a real game development studio. Instead of chatting with one general-purpose AI assistant, you get 49 specialized agents organized in a three-tier hierarchy, directors at the top who protect the creative vision, department leads who own areas like programming, art, audio, and QA, and specialists at the bottom who do the actual hands-on work. The repo also ships 73 slash commands (shortcuts like /brainstorm, /design-review, /qa-plan, /release-checklist) covering every phase from initial idea to launch, plus 12 automated hooks that run checks on commits and code changes, 11 coding rules, and 41 document templates for things like design docs and sprint plans. To use it, you clone the repo as the starting point for your game project, open Claude Code, and type /start. The system asks where you are in development and guides you from there. Agents for three major game engines are included, you pick the one that matches your project and the rest are there if you switch. The goal is to impose the structure of a professional studio on solo AI-assisted game development, so that design documents get written, quality gates get enforced, and the final game stays coherent from first concept to launch.
Generated 2026-05-18 · Model: sonnet-4-6 · Verify against the repo before relying on details.