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donchitos/claude-code-game-studios

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TLDR

A Claude Code template that organizes 49 AI agents into a game studio hierarchy with slash commands, automated checks, and document templates to guide solo developers from game concept to launch.

Mindmap

mindmap
  root((repo))
    What it does
      49 specialized agents
      Three-tier hierarchy
      Slash commands
      Automated checks
    How to use
      Clone as project
      Open Claude Code
      Type /start
      Pick game engine
    Key features
      73 slash commands
      12 automated hooks
      41 document templates
      11 coding rules
    Use cases
      Solo game development
      Design enforcement
      Quality gates
      Project structure

Things people build with this

USE CASE 1

Build a complete game from concept to launch with AI assistance while maintaining professional studio structure and documentation.

USE CASE 2

Organize game development work across programming, art, audio, and QA with specialized agents handling each discipline.

USE CASE 3

Enforce design reviews, quality gates, and coding standards automatically through hooks and slash commands during development.

USE CASE 4

Switch between game engines (Unity, Unreal, Godot) mid-project while keeping the same studio workflow and agent structure.

Tech stack

Claude CodeShell

Getting it running

Difficulty · easy Time to first run · 5min
Use freely for any purpose including commercial, as long as you keep the copyright notice.

In plain English

Claude Code Game Studios is a template that turns a single Claude Code session into something resembling a real game development studio. Instead of chatting with one general-purpose AI assistant, you get 49 specialized agents organized in a three-tier hierarchy, directors at the top who protect the creative vision, department leads who own areas like programming, art, audio, and QA, and specialists at the bottom who do the actual hands-on work. The repo also ships 73 slash commands (shortcuts like /brainstorm, /design-review, /qa-plan, /release-checklist) covering every phase from initial idea to launch, plus 12 automated hooks that run checks on commits and code changes, 11 coding rules, and 41 document templates for things like design docs and sprint plans. To use it, you clone the repo as the starting point for your game project, open Claude Code, and type /start. The system asks where you are in development and guides you from there. Agents for three major game engines are included, you pick the one that matches your project and the rest are there if you switch. The goal is to impose the structure of a professional studio on solo AI-assisted game development, so that design documents get written, quality gates get enforced, and the final game stays coherent from first concept to launch.

Copy-paste prompts

Prompt 1
I'm starting a new game project. Set up the Claude Code Game Studios template and walk me through the /start command to get my studio hierarchy and agents ready.
Prompt 2
Use the /design-review slash command to critique my game design document and suggest improvements based on studio best practices.
Prompt 3
Run the /qa-plan command to generate a quality assurance checklist for my current game build, including test cases for the main features.
Prompt 4
Show me how to use the automated hooks to catch code issues on commit and enforce the 11 coding rules across my game project.
Prompt 5
I want to switch from Unity to Unreal Engine mid-project. Walk me through how to update the template and reassign agents to the new engine.
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Generated 2026-05-18 · Model: sonnet-4-6 · Verify against the repo before relying on details.