Analysis updated 2026-05-18
Learn the three physical rules of projection mapping before attempting your own piece.
Follow a five step workflow from base image to final effects-only video ready to project.
Get ready-to-paste AI video prompts for tools like Kling, Runway, or Google Veo tailored to each production step.
Estimate projector throw ratio, area, and brightness needed to rig a real installation.
| davidni0729/projection-mapping-master | 0pen-sourcer/hearth | 0rnot/god-mode-claude | |
|---|---|---|---|
| Stars | 15 | 15 | 15 |
| Language | — | Python | — |
| Setup difficulty | easy | moderate | easy |
| Complexity | 2/5 | 3/5 | 1/5 |
| Audience | general | vibe coder | developer |
Figures from each repo's GitHub metadata at analysis time.
Install by downloading the packaged .skill file and saving it in Claude desktop, or copy SKILL.md and references/ into your agent's skills folder.
Projection Mapping Master is a Claude AI skill that acts like a patient instructor teaching you how to create a real, physically projectable projection-mapping video, rather than a tool that does the work for you. Projection mapping is the art of projecting light and video onto a real physical object so it appears to move or change, and this skill walks a beginner through the whole process, explaining the reasoning behind each step rather than just handing over instructions. The skill is built around three core rules it says are physical requirements rather than arbitrary style choices: the camera used to film the object must never move, any visual effects must stay inside the object's outline, and the finished video must be pure black everywhere except where light effects appear, since a projector's black is simply the absence of projected light. It then teaches a five step production process: photographing the object to create a black and white base image with its outline traced, developing a style and creative concept for the piece, generating keyframe images for each scene, animating those into moving light effects along the outline, and finally producing an effects only, luma keyed video ready to be projected back onto the object. It also covers the hardware side briefly, including how to estimate throw ratio, projection area, and brightness needed to rig a projector correctly on site. Each of the five production steps comes with a ready to use prompt template meant for AI image and video tools like Kling, Runway, Google Veo, or Flux Kontext, plus guidance for mapping and playback software like MadMapper or Resolume and post production tools like After Effects or DaVinci Resolve. Installation is done either by downloading a packaged skill file and adding it in Claude's desktop app, or by copying the source files directly into an agent's skills folder. The project is released under the MIT license, meaning it can be freely used, modified, and shared.
A Claude AI skill that teaches beginners, step by step, how to create a real projectable projection-mapping video, from base image to final effects-only output.
MIT license: free to use, modify, and share, with attribution appreciated.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly general.
This repo across BitVibe Labs
Verify against the repo before relying on details.