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daltoniam/starscream

8,637SwiftAudience · developerComplexity · 2/5Setup · easy

TLDR

A Swift library for iOS and macOS that handles WebSocket connections with a few lines of code, letting your app send and receive live messages from a server without managing the protocol yourself.

Mindmap

mindmap
  root((Starscream))
    What it does
      WebSocket client
      Real-time messaging
      Protocol handling
    Features
      Encrypted WSS
      Custom headers
      Auto ping reply
      Compression
    Setup
      Swift Package Manager
      CocoaPods
      Carthage
    Audience
      iOS developers
      macOS developers
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filefunction / class

Things people build with this

USE CASE 1

Add a live chat feature to an iOS app by opening a WebSocket connection to your server and handling incoming messages in a delegate callback.

USE CASE 2

Build a real-time notification system in a macOS app that receives server-pushed updates without the client polling repeatedly.

USE CASE 3

Connect to a WebSocket server that requires custom headers or authentication tokens by passing them in the initial handshake request.

Tech stack

SwiftiOSmacOSXcode

Getting it running

Difficulty · easy Time to first run · 30min

Add via Swift Package Manager in Xcode, requires a WebSocket server endpoint to connect to for testing.

In plain English

Starscream is a Swift library for iOS and macOS that adds WebSocket support to native Apple platform apps. WebSocket is a communication standard that keeps an open, two-way connection between a client and a server, so each side can send messages to the other at any time without the client having to repeatedly ask for updates. This is useful for things like live chat, real-time notifications, collaborative editing, or any feature where data needs to arrive as soon as it is available. To use Starscream, you add it to your Xcode project through one of the standard Swift dependency tools, import the module, and then create a WebSocket object pointed at the server address you want to connect to. You register a delegate or a closure callback to handle events: when the connection opens, when a message arrives, when the connection drops, and when an error occurs. Sending a message back to the server is a single method call. The library handles the underlying protocol details, including encrypted connections over WSS, automatic responses to server ping messages to keep the connection alive, and optional compression of the data being sent. You can also set custom HTTP headers on the initial connection request, which is sometimes required by servers that need authentication tokens or specific protocol identifiers during the handshake. Installation is supported through Swift Package Manager, CocoaPods, and Carthage, which are all common ways to add third-party code to Apple platform projects. The README includes ready-to-paste configuration snippets for each method. The library targets iOS 8 or later and macOS 10.10 or later. It is aimed at iOS and macOS developers writing Swift apps who need to add live data connections to a server without building the WebSocket protocol handling themselves.

Copy-paste prompts

Prompt 1
Using Starscream, write me a Swift class for an iOS app that opens a WebSocket connection to wss://example.com/chat, sends a message when the connection opens, and prints incoming messages to the console.
Prompt 2
I am getting disconnected from my WebSocket server after 30 seconds of inactivity. Show me how to configure Starscream to respond to server ping messages automatically to keep the connection alive.
Prompt 3
Write a Starscream setup that connects to a server requiring a Bearer token Authorization header, and reconnects automatically if the connection drops.
Prompt 4
How do I add Starscream to my Xcode project using Swift Package Manager? Show me the package URL and the import statement I need.
Prompt 5
I need to enable WebSocket compression in my Starscream connection to reduce bandwidth. Show me where to set that option in the configuration.
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