explaingit

colyseus/decentraland

Analysis updated 2026-07-25 · repo last pushed 2023-09-21

14TypeScriptAudience · developerComplexity · 3/5DormantSetup · moderate

TLDR

A demo project showing how to connect Colyseus (a multiplayer game framework) with Decentraland (a 3D virtual world platform) so multiple players can see and interact with each other in real time inside a Decentraland scene.

Mindmap

mindmap
  root((repo))
    What it does
      Links Colyseus and Decentraland
      Real-time multiplayer demo
      Two SDK versions
    Tech stack
      TypeScript
      Colyseus
      Decentraland SDK6
      Decentraland SDK7
    Use cases
      Multiplayer scene starting point
      Shared object interaction
      Player state sync
    Audience
      Decentraland developers
      Multiplayer game builders
    Documentation
      Minimal README
      Code exploration required

Code map

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What do people build with it?

USE CASE 1

Build a Decentraland scene where multiple players can see each other move around in real time.

USE CASE 2

Create a simple multiplayer game inside Decentraland with shared object interactions.

USE CASE 3

Use as a reference starting point for wiring up Colyseus backend logic with a Decentraland frontend.

What is it built with?

TypeScriptColyseusDecentraland SDK7Decentraland SDK6

How does it compare?

colyseus/decentraland0xbebis/hyperpayalfredxw/nova
Stars141414
LanguageTypeScriptTypeScriptTypeScript
Last pushed2023-09-21
MaintenanceDormant
Setup difficultymoderatehardmoderate
Complexity3/55/53/5
Audiencedeveloperdeveloperwriter

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · moderate Time to first run · 30min

Minimal documentation means you must explore the code directly to understand setup, and you need to choose between the SDK6 and SDK7 folders.

In plain English

This repository is a demonstration project showing how to connect two technologies: Colyseus, a framework for building multiplayer real-time games, and Decentraland, a virtual world platform where users can explore and build 3D environments. In practical terms, it shows developers how to make a Decentraland scene where multiple players can see and interact with each other in real time. The project offers two versions of the demo, one for Decentraland's SDK7 and one for SDK6, which are different generations of the platform's software development kit. A developer would pick the version matching whichever SDK they are currently working with. The repo itself is essentially a reference example rather than a standalone product, so the value comes from reading the code and seeing how the pieces fit together. The audience for this would be developers building multiplayer experiences inside Decentraland who want a concrete starting point. For instance, if someone wanted to create a simple game where players in Decentraland can see each other move around, share state, or interact with shared objects, this demo shows the wiring needed to make that happen using Colyseus on the backend to manage the multiplayer logic. Beyond pointing readers to the two SDK folders and including a screenshot, the README does not go into further detail about setup, architecture, or usage. There is no additional documentation included, so anyone interested would need to explore the code directly to understand how it all works.

Copy-paste prompts

Prompt 1
Help me set up the Decentraland Colyseus demo project locally. Which SDK version folder should I use if I'm starting a new Decentraland scene with SDK7, and what dependencies do I need installed?
Prompt 2
I want to extend the Colyseus Decentraland demo so players can pick up and share a collectible object. Walk me through how the Colyseus room state is structured in this repo and how I'd add a shared item to it.
Prompt 3
Based on this Colyseus Decentraland demo, write a simple Colyseus room schema that syncs player positions and rotations so multiple avatars can see each other move smoothly in a Decentraland scene.
Prompt 4
Explain how the client-side code in the Decentraland SDK7 folder of this repo connects to the Colyseus server and subscribes to state changes, so I can understand the wiring before modifying it.

Frequently asked questions

What is decentraland?

A demo project showing how to connect Colyseus (a multiplayer game framework) with Decentraland (a 3D virtual world platform) so multiple players can see and interact with each other in real time inside a Decentraland scene.

What language is decentraland written in?

Mainly TypeScript. The stack also includes TypeScript, Colyseus, Decentraland SDK7.

Is decentraland actively maintained?

Dormant — no commits in 2+ years (last push 2023-09-21).

How hard is decentraland to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is decentraland for?

Mainly developer.

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