explaingit

codynova/shadowmap-fog-demo

Analysis updated 2026-08-10 · repo last pushed 2018-06-12

Audience · developerComplexity · 2/5DormantSetup · easy

TLDR

A browser-based 3D graphics demo showing realistic shadow mapping and atmospheric fog effects using WebGL. It renders a 3D scene with shadows that respond to light sources and fog that adds depth and atmosphere.

Mindmap

mindmap
  root((repo))
    What it does
      Renders 3D scenes in browser
      Realistic shadow effects
      Atmospheric fog effects
    Tech stack
      WebGL
      Node.js
      Front-end web app
    Use cases
      Learn 3D graphics
      Build browser games
      Reference for shadows and fog
    Audience
      Graphics learners
      Web developers
      Curious explorers
    Setup
      Install Node.js
      Download repo
      Run two commands

Code map

Detail Auto

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filefunction / class

What do people build with it?

USE CASE 1

Learn how shadow mapping and fog effects work together in a real WebGL scene.

USE CASE 2

Use the demo as a reference when adding shadows or fog to your own browser-based 3D project.

USE CASE 3

Explore modern web graphics by running the live demo and tweaking the 3D scene locally.

USE CASE 4

Inspire stylized 3D visual experiences by studying the abstract geometry rendering approach.

What is it built with?

WebGLNode.jsJavaScript

How does it compare?

codynova/shadowmap-fog-demo000madz000/rfid-attendance00kaku/gallery-slider-block
LanguageTypeScriptJavaScript
Last pushed2018-06-122024-07-222021-05-19
MaintenanceDormantDormantDormant
Setup difficultyeasyeasyeasy
Complexity2/52/52/5
Audiencedeveloperdevelopergeneral

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · easy Time to first run · 5min

Requires Node.js installed, then run two standard commands to install dependencies and start a local server.

No license information is provided in the README, so default copyright restrictions apply and you should contact the author before using this code.

In plain English

Shadowmap & Fog Test is a visual demo that shows off two computer graphics effects, realistic shadows and atmospheric fog, running in a web browser. You can see it in action through a live demo link, where a 3D scene renders objects with shadows that respond to light sources, plus a foggy haze that gives the scene depth and atmosphere. The project is a front-end web application built on WebGL, which is the technology browsers use to render 3D graphics. It implements two classic graphics techniques: shadow mapping, which calculates how light falls on objects to create accurate shadows, and fog effects, which add atmospheric depth. The demo draws inspiration from another project called "polygon-shredder" by a developer known as spite, suggesting it likely features abstract or stylized 3D geometry rendered with these lighting and atmosphere effects. This repo would appeal to anyone learning about 3D graphics programming, developers building browser-based games or visual experiences, or curious people who just want to see what modern web graphics look like. It could also serve as a reference for someone building a 3D scene who wants to understand how shadows and fog work together in a real example rather than just reading about theory. To run it locally, you need Node.js installed on your computer. After downloading the repository, you run two standard commands to install dependencies and start a local server. The README is quite sparse beyond that, it doesn't go into detail about customizing the scene, adjusting shadow or fog parameters, or integrating the code into other projects. It points to a few external tutorials on OpenGL and WebGL shadow mapping and fog techniques, including resources in Japanese, suggesting the author used those references while building the demo.

Copy-paste prompts

Prompt 1
Help me set up and run the shadowmap-fog-demo locally. I have Node.js installed, what commands do I need to run after cloning the repo, and what should I expect to see in my browser?
Prompt 2
I want to customize the shadow and fog parameters in this WebGL demo. Walk me through the likely file structure and where shadow intensity, light position, and fog density values would be defined.
Prompt 3
Explain how shadow mapping works in WebGL using this demo as a concrete example. What are the key steps from rendering a depth map to applying shadows in the final scene?
Prompt 4
I want to build a browser-based 3D scene with shadows and fog similar to this demo. What are the minimum WebGL concepts I need to understand, and how should I structure my project?
Prompt 5
Help me understand the fog technique used in this demo. How does linear or exponential fog work in WebGL, and how would I adjust fog color and density?

Frequently asked questions

What is shadowmap-fog-demo?

A browser-based 3D graphics demo showing realistic shadow mapping and atmospheric fog effects using WebGL. It renders a 3D scene with shadows that respond to light sources and fog that adds depth and atmosphere.

Is shadowmap-fog-demo actively maintained?

Dormant — no commits in 2+ years (last push 2018-06-12).

What license does shadowmap-fog-demo use?

No license information is provided in the README, so default copyright restrictions apply and you should contact the author before using this code.

How hard is shadowmap-fog-demo to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is shadowmap-fog-demo for?

Mainly developer.

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