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cmiscm/leonsans

10,184JavaScriptAudience · designerComplexity · 2/5Setup · moderate

TLDR

A JavaScript-generated typeface for HTML5 canvas that lets you animate letters drawing themselves stroke by stroke, apply wave effects, and extract glyph coordinates for custom visual effects.

Mindmap

mindmap
  root((Leon Sans))
    What it is
      Code-generated font
      Canvas typeface
    Animation Effects
      Stroke drawing
      Wave effect
      Multi-color fill
    Technical Access
      Raw glyph coordinates
      WebGL integration
    Config Options
      Weight and size
      Spacing and alignment
    Setup
      JavaScript include
      GSAP for animation
    Audience
      Web designers
      Creative coders
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Code map

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filefunction / class

Things people build with this

USE CASE 1

Create an animated intro where letters draw themselves stroke-by-stroke on a web page canvas.

USE CASE 2

Apply a wave or ripple effect that flows through a word or title on a creative web project.

USE CASE 3

Extract the raw coordinate paths of each glyph to drive custom WebGL or canvas particle animations.

USE CASE 4

Build a stylized typographic headline with adjustable stroke weight and per-character color fills.

Tech stack

JavaScriptHTML5 CanvasGSAP

Getting it running

Difficulty · moderate Time to first run · 30min

Stroke drawing animation requires the GSAP TweenMax library as an additional dependency.

No license information is mentioned in the explanation.

In plain English

Leon Sans is a typeface created entirely in JavaScript code rather than as a traditional font file. The designer, Jongmin Kim, built it in 2019 to celebrate the birth of his son Leon. Because the font is generated from code, it behaves differently from a normal font: you can change the stroke weight at any point in time, animate individual letters drawing themselves onto the screen, apply visual effects like waves or bubbling shapes between characters, or extract the exact coordinate paths of every stroke. The font is used inside an HTML5 canvas element, which is the part of a web page that lets you draw graphics with code. You include a small JavaScript file, create a LeonSans object with the text you want to display, and draw it each animation frame. From there you can adjust the size, weight, color, letter spacing, line spacing, and text alignment through configuration options. The animation capabilities are the main reason people use this over a standard web font. You can animate the drawing of each character from start to finish (the stroke appears as if being drawn by a pen), create a wave effect that passes through all the letters, apply multi-color fills per character, or access the raw coordinate data of each glyph to drive entirely custom visual effects in a canvas or WebGL scene. The animated drawing feature requires a separate animation library (GSAP TweenMax) to run. The README includes working code examples, a full list of configuration options and their default values, and links to live demos on the creator's website where you can see each effect in action. The font covers uppercase and lowercase Latin characters, numbers, and special characters.

Copy-paste prompts

Prompt 1
Using LeonSans, show me how to set up a canvas element and animate the text 'Hello World' drawing itself stroke by stroke using GSAP TweenMax.
Prompt 2
I want to display my name on a canvas with a wave effect flowing through the letters using LeonSans. Give me the complete HTML and JavaScript code to do it.
Prompt 3
How do I use LeonSans to access the raw stroke coordinate data for each character so I can feed it into a custom WebGL particle animation?
Prompt 4
Help me configure LeonSans to display a two-line text block with a custom font size, letter spacing, and a different color for each character.
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