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chemickypes/yellow-racer

Analysis updated 2026-05-18

0C++Audience · developerComplexity · 3/5LicenseSetup · moderate

TLDR

Yellow Racer is a pseudo 3D touchscreen racing game built in C++ for a cheap ESP32 board with a built-in display.

Mindmap

mindmap
  root((Yellow Racer))
    What it does
      Pseudo 3D racing
      Touch controlled steering
      Timed laps
    Tech stack
      C++
      Arduino framework
      PlatformIO
    Use cases
      Play on CYD hardware
      Learn pseudo 3D rendering
      Study embedded game loops
    Audience
      Hobbyist makers
      Embedded developers
    Hardware
      ESP32-2432S028R
      Touchscreen
      No PSRAM

Code map

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filefunction / class

What do people build with it?

USE CASE 1

Flash a working pseudo 3D racing game onto a Cheap Yellow Display board.

USE CASE 2

Study how to fake 3D graphics on a memory constrained microcontroller.

USE CASE 3

Learn touchscreen input handling on an ESP32 project.

USE CASE 4

Use the project as a starting point for a custom embedded game.

What is it built with?

C++ArduinoPlatformIOESP32

How does it compare?

chemickypes/yellow-raceralange/llama.cppayushm74/binance-lob-capture
Stars000
LanguageC++C++C++
Setup difficultymoderatemoderatehard
Complexity3/54/54/5
Audiencedeveloperdeveloperdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · moderate Time to first run · 30min

Requires the specific ESP32-2432S028R board and PlatformIO installed locally.

Use freely for any purpose, including commercial use, under the MIT license, bundled third party libraries keep their own licenses.

In plain English

Yellow Racer is a pseudo 3D racing game, styled after the classic arcade game Pole Position, built to run on a specific piece of cheap hardware: the ESP32-2432S028R board, nicknamed the Cheap Yellow Display, which has a 2.8 inch touchscreen built right onto the board. It is written in C++ using the Arduino framework and built with PlatformIO. The game renders curving roads and hills using a projected segment technique, a classic trick for faking 3D graphics on limited hardware, inspired by an older javascript racing game tutorial. Because the board has no extra memory chip, the game draws to an 8 bit color buffer in RAM to avoid flickering, at roughly 25 frames per second. Visually it includes red and white rumble strips along the road edges, a dashed center line, and a Mount Fuji silhouette in the background. Gameplay is entirely touch controlled. On the menu screen the player taps one of three tracks, ranked easy, medium, and hard. During a race the car accelerates on its own, and tapping the left or right half of the screen steers in that direction, with cornering force pushing the car outward if the player does not counter steer. Driving off the marked road onto the grass slows the car down. Each race is a three lap time attack, and the final score is the remaining time multiplied by 100. Setting it up requires the physical CYD board and PlatformIO installed locally. Building and flashing is done with two command line steps, connecting to the board over USB. The project also includes small Python helper scripts for capturing screenshots and a gameplay GIF directly from the running firmware over the serial connection. The project's own notes describe basic hardware setup and game logic as complete, with an optional future milestone covering faster graphics output, better touch calibration, and sound. It is released under the MIT license, and it credits several open source libraries it depends on for the display and touchscreen drivers.

Copy-paste prompts

Prompt 1
Walk me through installing PlatformIO and flashing Yellow Racer onto a Cheap Yellow Display board.
Prompt 2
Explain how Yellow Racer renders pseudo 3D curves and hills without a GPU.
Prompt 3
Show me how the touch steering and centrifugal force logic works in this game's code.
Prompt 4
Help me add a new track to Yellow Racer using its track data format.

Frequently asked questions

What is yellow-racer?

Yellow Racer is a pseudo 3D touchscreen racing game built in C++ for a cheap ESP32 board with a built-in display.

What language is yellow-racer written in?

Mainly C++. The stack also includes C++, Arduino, PlatformIO.

What license does yellow-racer use?

Use freely for any purpose, including commercial use, under the MIT license, bundled third party libraries keep their own licenses.

How hard is yellow-racer to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is yellow-racer for?

Mainly developer.

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