explaingit

boona13/crowds-system-js

Analysis updated 2026-06-24

43HTMLAudience · developerComplexity · 2/5LicenseSetup · easy

TLDR

Single-file HTML canvas playground that animates 2000+ pedestrians from static four-direction PNGs by slicing rows and shifting them with a sine wave.

Mindmap

mindmap
  root((crowds-system-js))
    Inputs
      Four direction PNGs
      Live tweak panel
      Keyboard modes
    Outputs
      Animated crowd
      Canvas rendering
      Debug rings
    Use Cases
      Prototype crowd scenes
      Teach sprite slicing
      Embed in browser games
    Tech Stack
      HTML
      JavaScript
      Canvas 2D
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Code map

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filefunction / class

What do people build with it?

USE CASE 1

Prototype a crowd scene for a browser game without any sprite sheet work

USE CASE 2

Teach how row-slicing plus sine-wave shifts fakes a walk cycle

USE CASE 3

Drop new four-direction characters into a static PNG folder

USE CASE 4

Stress-test 2D canvas with thousands of tinted sprites

What is it built with?

HTMLJavaScriptCanvas

How does it compare?

boona13/crowds-system-js0xsha/cve-2026-6307flyfish-dev/file-viewer
Stars433850
LanguageHTMLHTMLHTML
Setup difficultyeasyhardeasy
Complexity2/55/52/5
Audiencedeveloperdeveloperdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · easy Time to first run · 5min

No build step, just serve the folder with any static file server.

MIT license, free to use, modify, and redistribute with attribution.

In plain English

crowds-system-js is a zero-dependency, single-file browser playground that simulates hundreds to thousands of pedestrians wandering on an HTML canvas. There are no sprite sheets, no skeletons, and no GPU shaders involved. Every character is a static four-direction PNG that gets sliced into horizontal rows and animated with simple 2D canvas calls, which is enough to make a single image read as a full walk cycle. The trick the README describes works like this. For each person the engine keeps a four-direction base sprite (down, up, left, right), a shirt colour picked from a small palette, and a gait phase that advances each frame. The renderer cuts the sprite into a configurable number of slices and shifts them with a sine wave driven by the gait phase. Rows below the hip line act as legs and swing forward and back, rows above act as torso and head and sway with a counter-motion. At foot-plant moments the legs squash vertically. Tinted canvases are cached per hue, so the 2D context only sees N times M textures for N characters and M shirt colours. The author claims 2000 plus pedestrians at 60 fps in a regular browser tab. Running it needs no build step. You just serve the folder over a static file server (python3 -m http.server 8000, or npx serve .) and open localhost in a browser. Keys 1 through 4 switch between wander, crossroads, circle orbit, and follow-cursor mob modes. Space pauses, R respawns, D toggles debug rings. A right-side panel exposes every tweakable parameter live, including count, size, palettes, slice count, bob amplitude, body sway, head counter-sway, leg swing, foot-plant squash, lean, hip line, cadence, cadence variance, forward speed, turn rate, mode, and ground theme. The repo ships four hand-drawn characters (little girl, dad, grandfather, grandmother) plus a generic hero sprite in four facings. The character folder is intentionally misspelled as charachters because it mirrors the upstream game project's hard-coded path. Adding a new character means dropping a folder of four named PNGs and adding an entry to the CHARACTERS array around line 690 of index.html, the sprite-grid UI picks it up on next load. The project is MIT-licensed and made by Ibrahim Boona, who lists X, Instagram, and GitHub handles in the README.

Copy-paste prompts

Prompt 1
Serve crowds-system-js with python3 -m http.server 8000 and open it on localhost.
Prompt 2
Add a new character to crowds-system-js by dropping four PNGs into charachters/ and editing the CHARACTERS array near line 690.
Prompt 3
Explain how the sine-wave gait phase animates rows above and below the hip line in crowds-system-js.
Prompt 4
Increase the pedestrian count to 5000 and measure FPS while toggling slice count and bob amplitude.
Prompt 5
Strip out the wander mode from crowds-system-js and reuse the renderer as a follow-cursor mob in my own game.

Frequently asked questions

What is crowds-system-js?

Single-file HTML canvas playground that animates 2000+ pedestrians from static four-direction PNGs by slicing rows and shifting them with a sine wave.

What language is crowds-system-js written in?

Mainly HTML. The stack also includes HTML, JavaScript, Canvas.

What license does crowds-system-js use?

MIT license, free to use, modify, and redistribute with attribution.

How hard is crowds-system-js to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is crowds-system-js for?

Mainly developer.

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