explaingit

bio-canse/fh6-afk-script-pack

14C#Audience · generalComplexity · 1/5ActiveSetup · easy

TLDR

Pack of small Windows C# scripts that automate repetitive AFK actions in Forza Horizon 6 like idle keepalives, lap restarts, and bulk car or wheelspin purchases.

Mindmap

mindmap
  root((FH6-AFK-Script-Pack))
    Inputs
      Active game window
      Specific menu state
    Outputs
      Simulated key presses
      Mouse clicks
    Use Cases
      Idle Behemoth event
      Skill point grinding
      Bulk car buying
      Open many wheelspins
    Tech Stack
      CSharp
      Windows
      Batch

Things people build with this

USE CASE 1

Run AutoInputLoop.exe to stay credit-eligible during a long auto-driving event

USE CASE 2

Grind Skill points on a specific blueprint with MinuteWLoop.exe and an auto-steer tune

USE CASE 3

Bulk-buy a target car from the Vehicle Collection menu with SpaceDownEnterLoop.exe

USE CASE 4

Open hundreds of Wheelspin reward boxes back to back with EnterTapLoop.exe

Tech stack

CSharpWindowsBatch

Getting it running

Difficulty · easy Time to first run · 5min

Must launch the script with the same admin level as the game or Windows blocks the simulated input.

In plain English

FH6-AFK-Script-Pack is a small collection of Windows helper programs for the racing game Forza Horizon 6. The scripts are aimed at repetitive, low-skill activities the game makes the player do over and over, such as idling on a long auto-driving event, grinding skill points on a single map, or buying the same car many times in a row. The user downloads the release zip, unzips it, opens the relevant game screen first, then double clicks the .exe they want. Every script waits 10 seconds before starting, which gives the player time to switch back to the game window. Alt+C stops any script. If the game is running as administrator, the script must also be started as administrator, otherwise Windows blocks the simulated key presses from reaching it. AutoInputLoop.exe is described by the author as an idle-keepalive helper, not a play-the-game-for-you bot. It is used during the Welcome the Behemoth event, which already drives itself thanks to the in-game Anna auto-driving feature. The script just taps a left click, then W, then D on a slow rotation, with a separate parallel loop that taps X every five seconds, so the game does not idle out and stop awarding credits. MinuteWLoop.exe is tuned for one specific blueprint map, code 175882167, that grinds Skill points. It assumes the player has auto-steer on, automatic transmission, and a tuned car that can finish a lap in under 48 seconds. It holds W down, then once a minute taps X and twice taps Enter to restart the lap. SpaceDownEnterLoop.exe is for the Vehicle Collection menu under Story, Collectibles, Visitors. The instructions walk the player through filtering by manufacturer down to the 1998 Subaru Impreza 22B-STi Version, stopping on the page where the Space key buys the car. The script then loops Space, Down, Enter, Enter, Enter to keep buying. EnterTapLoop.exe is simpler: it taps Enter every fifth of a second to open many regular or Super Wheelspin reward boxes in a row. The repository keeps the C# source and per-script build_*.cmd files for anyone who wants to recompile the executables themselves.

Copy-paste prompts

Prompt 1
Walk me through using AutoInputLoop.exe during the Welcome the Behemoth event in Forza Horizon 6
Prompt 2
How do I rebuild the FH6-AFK-Script-Pack executables from the C# source with the build_*.cmd files
Prompt 3
Explain why I need to run these scripts as administrator when Forza runs as administrator
Prompt 4
Show me how to modify MinuteWLoop.exe to use a different map code and lap length
Prompt 5
What does each script in FH6-AFK-Script-Pack do, in one line each
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Generated 2026-05-22 · Model: sonnet-4-6 · Verify against the repo before relying on details.