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benjamin-feldman/3dgs-weekend

Analysis updated 2026-05-18

15CAudience · developerComplexity · 3/5Setup · moderate

TLDR

A small C++ Gaussian splatting renderer built to accompany a step by step 3D rendering tutorial.

Mindmap

mindmap
  root((3DGS Weekend))
    What it does
      Gaussian splatting renderer
      Loads PLY scene files
      Free camera controls
    Tech stack
      C++
      OpenGL
      GLFW
      GLM
    Use cases
      Learn Gaussian splatting
      Follow a rendering tutorial
      View a 3DGS scene file
    Audience
      Graphics learners
      Developers

Code map

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What do people build with it?

USE CASE 1

Follow along with the 3D Gaussian Splatting in a Weekend tutorial to learn the technique.

USE CASE 2

Load and view a 3DGS PLY scene file with a free flying camera.

USE CASE 3

Study a small, readable C++ and OpenGL codebase as an introduction to Gaussian splatting.

What is it built with?

C++OpenGLGLFWGLM

How does it compare?

benjamin-feldman/3dgs-weekendsuperturtlee/anlandanylaysys/qemu-geniezone
Stars151514
LanguageCCC
Setup difficultymoderatehardhard
Complexity3/55/54/5
Audiencedeveloperdeveloperdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · moderate Time to first run · 1h+

Needs a C++17 compiler, GLFW, OpenGL 3.3, and a submodule checkout before it will build.

The README does not state a license.

In plain English

3DGS Weekend is the code that goes along with a tutorial called 3D Gaussian Splatting in a Weekend. Gaussian splatting is a technique for rendering photorealistic 3D scenes, and this project is a small, self contained implementation meant for someone following the tutorial to build and run themselves rather than a full production tool. The program is written in C++ and needs a C++17 compiler, the GLFW library for creating windows and handling input, OpenGL version 3.3 for rendering, and a bundled GLM library included as a git submodule for math operations. Because of the submodule, cloning the repository requires the recurse submodules flag so that GLM comes along with it. On macOS, GLFW and the pkg-config tool can be installed with Homebrew before building. Once the dependencies are in place, the project builds with a single make command. Running it requires a 3D Gaussian Splatting scene file in the PLY format, using the naming and byte layout style produced by the original GraphDeCo research project, passed in as an argument to the run command. Once the scene is loaded, you move around it with a simple set of controls: the W, A, S, and D keys move the camera, Q and E move down and up, the arrow keys look around, dragging with the left mouse button orbits the view, the scroll wheel zooms, and Escape quits the program. The README does not state a license, and the project is best understood as a teaching example for people who want to learn how Gaussian splatting rendering works by building the renderer step by step alongside the accompanying tutorial, rather than a ready made application for viewing arbitrary 3D scenes.

Copy-paste prompts

Prompt 1
Walk me through what Gaussian splatting is using this repository's code as an example.
Prompt 2
Help me set up GLFW, OpenGL, and the GLM submodule so I can build this project on my machine.
Prompt 3
Explain how the camera controls and rendering loop work in this codebase.
Prompt 4
Show me what a compatible PLY scene file for this renderer needs to look like.

Frequently asked questions

What is 3dgs-weekend?

A small C++ Gaussian splatting renderer built to accompany a step by step 3D rendering tutorial.

What language is 3dgs-weekend written in?

Mainly C. The stack also includes C++, OpenGL, GLFW.

What license does 3dgs-weekend use?

The README does not state a license.

How hard is 3dgs-weekend to set up?

Setup difficulty is rated moderate, with roughly 1h+ to a first successful run.

Who is 3dgs-weekend for?

Mainly developer.

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