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azgaar/fantasy-map-generator

5,653JavaScriptAudience · writerComplexity · 2/5Setup · easy

TLDR

A free browser-based tool for procedurally generating and interactively editing detailed fantasy maps, aimed at writers, game masters, and cartographers.

Mindmap

mindmap
  root((Fantasy Map Generator))
    Map Generation
      Procedural terrain
      Rivers and regions
      Cities and features
    Editing Tools
      Interactive editing
      Highly customizable
      Style controls
    Architecture
      World data layer
      Procedural generators
      Interactive editors
      Renderer layer
    Community
      Discord server
      Reddit community
      Trello roadmap
    Tech
      JavaScript codebase
      TypeScript migration
      GitHub hosted
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Code map

Detail Auto

An interactive map of this repo's files and how they connect — its source is parsed live in your browser. Click Visualize to build it.

filefunction / class

Things people build with this

USE CASE 1

Generate procedural fantasy maps for novels or short stories

USE CASE 2

Create world maps for tabletop roleplaying game campaigns

USE CASE 3

Design and customize fictional geography for personal creative projects

USE CASE 4

Produce cartographic visuals without any installation or setup

Tech stack

JavaScriptTypeScriptSVGBrowser-basedGitHub Pages

Getting it running

Difficulty · easy Time to first run · 5min

No installation required. Open azgaar.github.io/Fantasy-Map-Generator in a browser and generate a map immediately. Consult the project wiki for performance tips and advanced customization.

Free to use, the project accepts optional financial support via Patreon. License terms are not explicitly stated in the explanation.

In plain English

Fantasy Map Generator is a free web application for creating and editing detailed fantasy maps. You open it in a browser at azgaar.github.io/Fantasy-Map-Generator, no installation required. It is aimed at fantasy writers, game masters, and cartographers who want maps for stories, tabletop roleplaying games, or personal projects. The application builds maps using procedural generation, meaning it produces landscapes, regions, rivers, cities, and other geographic features automatically. Once a map is generated, users can edit it interactively. The tool is described as highly customizable, and the project wiki provides guidance on how to use it. The creator also maintains a blog with background notes on the project. There is an active community around it. A Discord server and a Reddit community give users a place to share maps, suggest ideas, and get updates. The creator tracks ongoing development on a public Trello board. Bug reports go through GitHub issues or a dedicated Discord channel. The project wiki includes performance tips for users who encounter slowdowns. The codebase is written in JavaScript and is being gradually converted to TypeScript. Pull requests are welcome for contributors, though the creator notes the codebase is messy and recommends starting with minor changes. The long-term architectural goal is a separation into four layers: world data and styles, procedural generators, interactive editors, and a renderer. Each layer has a defined role. The renderer is meant to be a pure visualization step that does not modify the underlying world data. The project draws on several published articles about procedural terrain and map generation. It is free to use, and the creator accepts financial support through Patreon.

Copy-paste prompts

Prompt 1
I'm using Fantasy Map Generator at azgaar.github.io. How do I customize the generated regions and city placements to better fit my fictional world?
Prompt 2
Help me write a description of a fantasy world based on this map: [describe your generated map's key features]. Make it suitable for a novel introduction.
Prompt 3
I want to contribute to the Fantasy Map Generator open-source project. The codebase is JavaScript being migrated to TypeScript. Suggest small, beginner-friendly areas to start with.
Prompt 4
Using Fantasy Map Generator, I've created a map with mountains, rivers, and kingdoms. Help me design a political conflict between two neighboring kingdoms based on their geography.
Prompt 5
Explain the four architectural layers of Fantasy Map Generator, world data, procedural generators, interactive editors, and renderer, and how I should think about extending or modifying each.
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