Analysis updated 2026-05-18
Let a child practice early math skills through a driving game with no ads or sign-in.
Fork the project to adapt the math content for a different curriculum.
Study the project as an example of a small, dependency-free browser game built with an AI coding agent.
| abhas9/escape-run | abhishek-kumar09/mern-live-js-june-2021 | abhishek-kumar09/z | |
|---|---|---|---|
| Stars | 1 | 1 | 1 |
| Language | HTML | HTML | HTML |
| Last pushed | — | 2021-09-13 | 2019-12-23 |
| Maintenance | — | Dormant | Dormant |
| Setup difficulty | easy | moderate | easy |
| Complexity | 2/5 | 2/5 | 1/5 |
| Audience | general | developer | general |
Figures from each repo's GitHub metadata at analysis time.
No build step for basic play, it is a static browser game reachable via a hosted link.
Escape Run is a free, open-source math learning game built for kids around ages six to eight. Players drive a small car across three lanes and steer into the lane showing the correct answer to a math question. The whole thing runs in the browser, works offline, and can be installed as a Progressive Web App on a phone or tablet. The game covers eight math skills, including counting, comparing numbers, quick addition and subtraction, spotting patterns, making number pairs that add to ten, multiplication and division through equal groups, basic shapes, and simple fractions like halves and quarters. These skills unlock gradually as a child progresses, so only one new idea shows up at a time. The difficulty adjusts automatically, easing up after a few wrong answers and stepping up after a run of correct ones, so a child stays in a comfortable challenge zone. A scheduler also brings back older skills for review over time instead of letting them fade. A privacy focus runs through the whole project. There are no accounts, no ads, no analytics, and no network calls once the game loads. All progress is saved locally in the browser's storage and never leaves the device. The game also includes accessibility features such as keyboard controls, reduced motion, high contrast, and colorblind-safe visual cues so correct and incorrect answers are not shown by color alone. To keep kids engaged without pressure tactics, the game offers a daily challenge, rotating quests, a trophy room, and collectible characters and cars, all earned through play rather than purchased. Streaks are designed to be flexible so a missed day does not feel like a punishment. Parents get simple controls for adjusting car speed and setting break reminders. The project is built with plain JavaScript and the browser's Canvas drawing tools, with no external frameworks or build tools required, and the author describes it as mostly built by prompting an AI coding assistant, then checked with automated tests.
A free, offline browser game that teaches ages 6-8 math skills like counting, addition, and fractions with zero ads or tracking.
Mainly HTML. The stack also includes JavaScript, Canvas API, HTML.
The README does not state license terms.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly general.
This repo across BitVibe Labs
Verify against the repo before relying on details.