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6xvl/paralives-plugins-index

15PythonAudience · generalComplexity · 2/5LicenseSetup · easy

TLDR

The official mod index for Paralives (a life simulation game), powering an in-game Plugin Hub that lets players browse, install, and auto-update community mods without manually managing game files.

Mindmap

mindmap
  root((paralives plugins))
    What it does
      Mod index
      In-game Plugin Hub
      Auto-update mods
    Current mods
      Stats Overlay
      Menu FPS Limiter
      Workshop bug fix
    Setup
      BepInEx loader
      Zip extraction
      Linux extra step
    Contributing
      Submit pull request
      Add manifest entry
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Code map

Detail Auto

An interactive map of this repo's files and how they connect — its source is parsed live in your browser. Click Visualize to build it.

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Things people build with this

USE CASE 1

Install community mods for Paralives without manually copying files, using the in-game Plugin Hub.

USE CASE 2

Publish your own Paralives mod by submitting a pull request with your plugin file and a manifest.json entry.

USE CASE 3

Keep all installed Paralives mods automatically updated on every game launch.

Tech stack

PythonBepInExUnity

Getting it running

Difficulty · easy Time to first run · 5min

Linux and Steam Deck users need one extra Steam launch option for Proton compatibility.

Use freely for any purpose including commercial use as long as you keep the copyright notice.

In plain English

This repository is the official mod index for Paralives, a life simulation game on Steam. It powers the 6ix Plugin Hub, which is an in-game screen where players can browse, install, and toggle community mods without manually copying files into game folders. Once installed, the Plugin Hub checks for updates on every game launch and applies them automatically. Installation requires downloading a zip file from the releases page, extracting it into the Paralives game folder, and launching the game. The zip includes BepInEx, which is a standard mod-loading framework for Unity games, along with the Plugin Hub itself and a stats overlay tool. On Linux and Steam Deck, one additional step is needed: a launch option tells the Proton compatibility layer to use the mod loader's version of a system file instead of its own. The index currently lists four mods. The Plugin Hub manages and updates all other mods. The Stats Overlay adds an in-game panel showing frame rate, CPU times, draw calls, and similar performance information, toggled with F3. The Menu FPS Limiter reduces how fast the game renders in the main menu to stop the GPU from running at full speed while sitting idle. Not Enough Workshop Mods fixes a bug in the game where subscribing to more than 50 mods through Steam Workshop causes earlier mods to be deleted from your computer on launch. Mod downloads are verified against SHA256 hashes stored in the manifest before anything is written to disk. The Plugin Hub only connects to GitHub to fetch the manifest and the files you choose to install. No analytics or background connections are involved. Developers can add their own mods by submitting a pull request with the compiled plugin file, a README, and a new entry in manifest.json. The project is MIT licensed.

Copy-paste prompts

Prompt 1
I want to create a mod for Paralives and add it to the 6ix Plugin Hub index. Walk me through creating the manifest.json entry and submitting a pull request to the paralives-plugins-index repo.
Prompt 2
Help me write a BepInEx plugin for Paralives that modifies game behavior, following the format expected by the Plugin Hub.
Prompt 3
I'm on Linux and the Paralives mod loader is not working. Explain what the Proton launch option does and show me the exact string to add to Steam launch options.
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