Analysis updated 2026-06-21
Create and publish a 2D mobile game to iOS and Android without writing any code.
Build a browser-based game and share it on the web directly from the GDevelop editor.
Prototype a game idea quickly using drag-and-drop visual events, ready-made behaviors, and a community asset store.
Develop a 3D game scene using the built-in 3D rendering engine and physics simulation.
| 4ian/gdevelop | facebookarchive/draft-js | tencent/wepy | |
|---|---|---|---|
| Stars | 22,663 | 22,650 | 22,617 |
| Language | JavaScript | JavaScript | JavaScript |
| Setup difficulty | easy | easy | moderate |
| Complexity | 2/5 | 3/5 | 3/5 |
| Audience | vibe coder | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
GDevelop is an open-source game-making tool designed for people with no programming background. You build games visually using an event-based system, think "if the player touches this enemy, then lose a life", rather than writing code. It supports both 2D and 3D games, as well as multiplayer experiences, and can publish to iOS, Android, desktop, and the web from the same project. The editor is a full graphical application where you design levels, add characters, define behaviors, and wire up logic through visual events. Under the hood, the game engine is written in TypeScript and uses rendering libraries called PixiJS and Three.js to display 2D and 3D graphics. The editor itself is built with JavaScript and React and can run as a desktop app (via Electron) or in a browser. Extensions add extra features like physics simulations (using Box2D and Jolt Physics), special objects, and ready-made behaviors. GDevelop also includes AI assistance to help you build games faster, a community asset store for art and templates, and an online platform to share finished games. You would use GDevelop if you want to create a video game without learning to code, whether you are a hobbyist, a student, a designer, or an indie creator who wants to publish to app stores and the web. It runs on macOS, Linux, and Windows.
An open-source, no-code game engine where you build 2D and 3D games using visual event rules instead of writing code, then publish to iOS, Android, desktop, and the web from the same project.
Mainly JavaScript. The stack also includes JavaScript, TypeScript, React.
Setup difficulty is rated easy, with roughly 30min to a first successful run.
Mainly vibe coder.
This repo across BitVibe Labs
Verify against the repo before relying on details.